Thursday, April 25, 2013
Saturday, April 13, 2013
Updated Storyboard for video assignment
Frame 1
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Video a computer lab with children.
As educators, we are always looking for ways to bring
technology into the classroom. We ask
ourselves, how can our children get more out of this technology? How can students still be part of a
community while working on individual computers? What skills can we help develop in our
students when they are using technology?
(0:30)
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Frame 2:
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Today we are going to take an adventure to learn how
virtual worlds may help educators to overcome some of the challenges created
by the burgeoning technology of today.
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What is a virtual world? According to Dass, Dabbagh, and Clark
(2011), “a virtual world is online, persistent, interactive environment by many users
simultaneously” (p. 96)
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Frame3:
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The growth of
Virtual worlds: The continuing growth of processing power
of PCs, increased bandwidth in residential communication, widespread use of
internet has allowed virtual worlds to move from the “trough of
dislliusinoment” to the “slope of enlightenment” (Wasko et. al, 2011, p. 645)
(Marcelino et. al, 2013). This growth
in technology has permitted people from all over the world to come together
and collaborate (2013)
(0:30)
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Frame 4: Video different classrooms settings
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As educators, we
know the traditional classroom setting has many benefits. Teachers can give direct instruction to
every student. Teachers can have
groups of students work together on problems.
Teachers can give individualized attention to students when
needed. Even with all we do as
teachers, it may not be enough to prepare our students for an unpredictable and
uncertain future (McGuigan et. al, 2012).
Virtual worlds
may provide a component to education that would help teachers narrow the gap
between the school setting and the real world.
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Frame 5:
Kolb
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The instructional
approach best related to virtual worlds is constructivism (Dass et. al, 2011).
Constructivism
theorists believe that learning is an active process where the learner
constructs knowledge rather than acquiring it (2011). The works of many of these theorists believe
that reflection is an important part of the learning process (Dickey,
2011).
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Frame 6: Pictures of virtual world; clip of
someone using a virtual world
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Virtual worlds
can provide a “safe” place for students to take risks. There are no material costs. Time does not become a problem (Dass et.
al, 2011).
Learners in
virtual worlds are not passive but are very active participates (Uzun &
Aydin, 2012). The avatar in the
environment allows students to have “sense of presence and awareness of
others, the ability to communicate and collaborate” (Dass et. al, 2011).
Not only can
students enter an already created world, but they also can create.
Virtual worlds can provide a “richer, more immersive experience”
(Wasko et al., 2011, p. 648). Many
users have stated that they lose track of time because of being so focused on
the task at hand (2011).
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Frame: 7
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We are entering into an age where generations of people will have
grown up never knowing a life without a computer, the internet, a mobile
phone, or virtual worlds (Wasko et. al, 2011). As educators, we need new methods that will
reach them (Marcelion et. al, 2013). Ask
yourself, can virtual worlds help you create a learning environment that will
prepare our students for their future?
In association with Sigve Virtual Environments, we welcome Scott
Merrick.
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Frame: 8 Resources
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Wednesday, April 10, 2013
Module
3: Assessing Efforts
According to Dr. Siemans, finding new ways to assess
students is a difficult task (Laureate Education, n.d.). This is especially true for the growing
collaborative learning communities in education today. As educators, we would fail our students if
we did not include collaborative assessment (Marcinek, 2001). There are fewer professions today that rely
on individual competencies (2011). Instructors
need to change the assessment models they use (Laureate Education, n.d,).
Instructors need to move beyond mark-based assessments
(Laureate Education, n.d.). Marcinek
(2011) supplies several steps to help instructors create collaborative
assessment. The instructor should set
clear objectives, allow for open collaboration, access to resources, limit
explicit direction, and give clear expectations (2011). It is also important to teach students on how
to give each other meaningful feedback (Palloff & Pratt, 2005). The instructor also needs to be fair, direct,
and equitable (Laureate Education, n.d.).
Rubrics would also help students to know what is expected of them
(n.d.).
However, even with great planning and learning
outcomes, an instructor may come across a student who does not want to work
collaboratively. Clear guidelines for
participation need to be established (Palloff & Pratt, 2007). The instructor needs to become a
cheerleader. Discuss with the student
what is expected and explain how working collaboratively would be beneficial to
the student overall. Group members also
have responsibilities to one another (2007).
Group members can discuss amongst each other on what will be expected,
any limitations that may occur, and preferred styles of communication
(2007). If problems continue, then group
members should contact the instructor for guidance on how to handle the lack of
participation (2007).
Resources:
Laureate Education, Inc. (n.d). Assessment
of Collaborative Learning. Baltimore, MD: Author. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_2643771_1%26url%3D.
Marcinek,
A. (2011). Importance of Collaborative Assessment in a
21st Century Classroom. Retrieve from http://www.edutopia.org/blog/collaborative-assessment-digital-classroom-social-media-tools.
Palloff, R. & Pratt, K. (2005). Collaborating
online. San Francisco, CA: Jossey-Bass.
Palloff, R. & Pratt, K. (2007). Building
online learning communities: Effective
strategies for the virtual classroom.
San Francisco, CA: Jossey-Bass.
Sunday, April 7, 2013
Storyboard for video
Title Slide: 1 Attention grabber
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Title Slide: 2
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How the growth of technology has changed the face of virtual worlds: clips from Second Life or other virtual
worlds
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Title Slide: 3
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Creation in virtual worlds
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Title Slide: 4
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Using virtual worlds
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Title Slide:5
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Virtual world environment compare to other learning environments
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Title Slide:6
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Using virtual worlds in K-12 education: would the benefits out way the negatives?
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Title Slide: 7 Conclusion
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Introduction of Keynote Speaker
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Title Slide: 8 Resources
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