| 
Frame 1 | 
Video a computer lab with children.   
As educators, we are always looking for ways to bring
  technology into the classroom.  We ask
  ourselves, how can our children get more out of this technology?  How can students still be part of a
  community while working on individual computers?  What skills can we help develop in our
  students when they are using technology? 
(0:30) | 
| 
Frame 2: | 
Today we are going to take an adventure to learn how
  virtual worlds may help educators to overcome some of the challenges created
  by the burgeoning technology of today. 
.   
What is a virtual world?  According to Dass, Dabbagh, and Clark
  (2011), “a virtual world is online, persistent,  interactive environment by many users
  simultaneously” (p. 96) | 
| 
Frame3: | 
The growth of
  Virtual worlds:    The continuing growth of processing power
  of PCs, increased bandwidth in residential communication, widespread use of
  internet has allowed virtual worlds to move from the “trough of
  dislliusinoment” to the “slope of enlightenment” (Wasko et. al, 2011, p. 645)
  (Marcelino et. al, 2013).  This growth
  in technology has permitted people from all over the world to come together
  and collaborate (2013) 
(0:30) | 
| 
Frame 4: Video different classrooms settings | 
As educators, we
  know the traditional classroom setting has many benefits.  Teachers can give direct instruction to
  every student.  Teachers can have
  groups of students work together on problems. 
  Teachers can give individualized attention to students when
  needed.  Even with all we do as
  teachers, it may not be enough to prepare our students for an unpredictable and
  uncertain future (McGuigan et. al, 2012). 
   
Virtual worlds
  may provide a component to education that would help teachers narrow the gap
  between the school setting and the real world.   | 
| 
Frame 5:   Kolb | 
The instructional
  approach best related to virtual worlds is constructivism (Dass et. al, 2011).   
Constructivism
  theorists believe that learning is an active process where the learner
  constructs knowledge rather than acquiring it (2011).  The works of many of these theorists believe
  that reflection is an important part of the learning process (Dickey,
  2011).   | 
| 
Frame 6: Pictures of virtual world; clip of
  someone using a virtual world | 
Virtual worlds
  can provide a “safe” place for students to take risks.  There are no material costs.  Time does not become a problem (Dass et.
  al, 2011).    
Learners in
  virtual worlds are not passive but are very active participates (Uzun &
  Aydin, 2012).  The avatar in the
  environment allows students to have “sense of presence and awareness of
  others, the ability to communicate and collaborate” (Dass et. al, 2011).   
Not only can
  students enter an already created world, but they also can create. 
Virtual worlds can provide a “richer, more immersive experience”
  (Wasko et al., 2011, p. 648).  Many
  users have stated that they lose track of time because of being so focused on
  the task at hand (2011). | 
| 
Frame: 7   | 
We are entering into an age where generations of people will have
  grown up never knowing a life without a computer, the internet, a mobile
  phone, or virtual worlds (Wasko et. al, 2011).  As educators, we need new methods that will
  reach them (Marcelion et. al, 2013).  Ask
  yourself, can virtual worlds help you create a learning environment that will
  prepare our students for their future? 
In association with Sigve Virtual Environments, we welcome Scott
  Merrick.   | 
| 
Frame: 8 Resources  |  | 
Saturday, April 13, 2013
Updated Storyboard for video assignment
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